This course covers fundamentals of physics-based modelling and numerical optimization from the perspective of character animation and robotics applications. The methods discussed in class derive their theoretical underpinnings from applied mathematics, control theory and computational mechanics, and they will be richly illustrated using examples ranging from locomotion controllers and crowd simulation to robotic manipulation of elastically-deforming objects.
|Wednesdays||Class||14:15 - 16:00||Recorded|
|Thursdays||Tutorial||16:15 - 18:00||Recorded|
The accompanying programming assignments are meant to deepen the concepts covered in class. For each programming sheet, we will provide a C++ code framework with basic functionality already in place. This allows you to get straight to the point and implement only the technically interesting and relevant parts.
|Hand in:||Mar 19, 2021, 18:00 CEST|
|Hand in:||04/02/21, 18:00 CEST|
|Hand in:||04/16/21, 18:00 CEST|
|Hand in:||04/30/21, 18:00 CEST|
The evaluation is based on the exam (50%) and assignments (50%).
Exam: The exam will take place online via Moodle at 14:15, CEST, June 2th.
Assignments: Assignments need to be handed in no later than the deadline and will be graded.